Short:        ---> The Ultimate Pengo-clone <---
Author:       t91fli@student.tdb.uu.se (Fredrik Lidberg)
Uploader:     t91fli student tdb uu se (Fredrik Lidberg)
Type:         game/misc
Architecture: m68k-amigaos


                                 Pengo 2   v1.0

                             by Fredrik Lidberg 1994
                           ---------------------------

REQUIREMENTS:
-------------
     - Enough memory to be run, ca 730 Kb (which of at least 380 Kb
       should be CHIPMEM).
     - PAL-mode. The program can switch between PAL and NTSC when pressing TAB
       so if your system is NTSC and you have ECS/AGA and a monitor that can
       handle NTSC-PAL switching you can run it too.
     - A Joystick.
     - Any Amiga Computer.

DESCRIPTION:
------------
Pengo 2, is a CardWare-Game (send a postcard if you like it) fully
programmed in Assembler. It has been tested on a 1.3 Amiga 500,
2.04 Amiga 500+ and an A1200, and has worked without problems. There
should be no problems running the game on any Amiga-computer from
A500 to A4000, on any 680x0-processor. The game takes over the System
completely when run, but will return it to you when you quit the game (no
need to reboot).

It's a normal DOS-file of about 710 Kb (so you can put it on your HD or
wherever you like it. It will save highscores, and there's a possibility
to load extralevels (none included though).

WHAT'S IN THE GAME:
-------------------
32 colour graphics, 50 fps action. Great Animations, great graphics, great
music (13 music-pieces).

10 missions, each consisting of 5 levels. Interlude-graphics, story
and password for each mission. 8 different monsters with different 'AIs'.
More blocks: Ice, Diamonds, False Diamonds, Snow, Stones, Gravel, Water.

And there's also an end-of-game-sequence, for those who can get themselves
through the 50 levels.