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dev/asm/Enforce_3Dmapp.lha |
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DESCRIPTION
The Enfroce engine has been developed by Filip Doksansky. The used 68k
3D mapping code are still fastest what i seen in game, so i ask him if
is possible, when the Enforce is canceled, relase at least the very fast
beta (but it have limitations and bugses, ofcourse ;) what i still
holding and the sources, at least the critical ones.
Hope anyone find the asm sources interesting and try learn from it.
Feedback to author is not possible.
AUTHOR:
Filip Doksansky
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Contents of dev/asm/Enforce_3Dmapp.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 2678 5536 48.4% -lh5- 0186 May 8 2000 Enforce_3Dmapper_code.ReadMe
[generic] 357 760 47.0% -lh5- 596a Mar 28 1980 Engine.i
[generic] 7459 39762 18.8% -lh5- 02cc Mar 27 1980 Engine.s452
[generic] 2330 9105 25.6% -lh5- b72f Mar 27 1980 rend_draw.c
[generic] 2165 6794 31.9% -lh5- 1327 Mar 27 1980 rend_main.c
[generic] 208 367 56.7% -lh5- 5682 Mar 27 1980 shared.h
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 6 files 15197 62324 24.4% May 10 2000
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