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A first test for a DOOM-raycasting-engine in BB2.
SLOOWWWW but shows that it is possible.
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  Contents of dev/basic/doom4bb2.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                28735   50616  56.8% -lh5- 3852 Oct 26  1996 doom4bb2/DOOM4BB2
[generic]                 1517    3782  40.1% -lh5- 3991 Oct 26  1996 doom4bb2/DOOM4BB2.bb2
[generic]                  126    1234  10.2% -lh5- 3a66 Oct 26  1996 doom4bb2/DOOM4BB2.bb2.xtra
[generic]                 4700   29940  15.7% -lh5- 59de Oct 26  1996 doom4bb2/OMcolumn_scal.bb2
[generic]                  407     690  59.0% -lh5- 502a Oct 26  1996 doom4bb2/readme.txt
[generic]                 2285    2432  94.0% -lh5- ffb0 Oct 26  1996 doom4bb2/texture
[generic]                 1835    4096  44.8% -lh5- da64 Oct 26  1996 doom4bb2/texture.chk
[generic]                 2142    3304  64.8% -lh5- 500b Oct 26  1996 doom4bb2/userlibs/OM3d.obj
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         8 files   41747   96094  43.4%            Oct 31  1996
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