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dev/src/CdBS_KQSrc0.5.lha |
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Short: | In progress version of a Beast-like game |
Author: | CdBS Software |
Uploader: | morb nef surle net (Antoine Chavasse) |
Type: | dev/src |
Version: | 0.5 (12.07.98) |
Architecture: | m68k-amigaos |
Date: | 1998-07-14 |
Requires: | AGA, OS3.0+ |
Replaces: | dev/src/CdBS_KQSrc* |
Download: | dev/src/CdBS_KQSrc0.5.lha - View contents | Readme: | dev/src/CdBS_KQSrc0.5.readme |
Downloads: | 2530 |
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Kaliosis Quantrum pre pre (pre) beta release 0.5
1. BLABLA
We, at CdBS Software, decided to spread all of our projects,
including sources, as is. They are entirely WYW-Ware (Whatever You
Want-Ware). So you can use them in any way, including helping us to
complete them. But we would like to be informed of everything you
could possibly do using some part(s) or the whole of these sources.
This archive contains the whole current version of Kaliosis
Quantrum. We will update it as often as possible. Please e-mail
your bugs reports, ideas, etc. at morb@nef.surle.net or
toxn@toxiczone.surle.net.
Kaliosis Quantrum doesn't intend to simply copy Shadow of the
Beast, neither is it a fourth episod of it. The story takes place
in the universe of Living Star, created by Sylve, not described
here. We intend to prove with this game that we can push the Miga
beyond its limits whithout the use of a revolutionnary 3D engine
based on the latest c2ps found on aminet. (If you want to do that,
please go and check our c2p used in WCPatch, which can be found in
game/patch).
2. NEW THIS RELEASE (0.5)
o Implementation of an integrated editor object class and of a
console class (you can see the editor by clicking GUI Test)
o That's all but the editor was a pain to write, and over all to
debug... There's still small problems with it, but it is ok for
now (it will let me start the writing of the rpl interpeter)
This is still preliminary work needed to implement the RPL
programming language that will be used to program the monsters,
puzzles etc.
5. NO, 3. PLANS
Here are some features we think to implement for the developpement
tool and the COUIN engine :
o Precompiled RPL programming language with complete OO support
o RPL shell (much like HP48 calculators environement)
o The ability to use assembly written object classes as well as RPL
classes transparently
o The ability to program and customize the developpement tools with
the RPL
4. WHEN IT WILL BE COMPLETE, IT WILL BE NICE
What Kaliosis Quantrum will feature when completed :
o 3 overlapping layers of parallax scrolling (which are already
here)
o Texture mapped floor
o Many colors on screen (I'll count them one day)
o Nice anims between the various planets
o Three different heros with different features and start locations
o Various characters to meet and talk with
o Various puzzles to solve
o A complex scenario involving reflection as well as action
o Etc.
5. ON MY AMIGA, IT WORKS
Here is my config :
A1200/Blizzard PPC 603e/166 040/25 16 meg fast ram
The current version doesn't works on 060... It seems to be the
result of an internal change. I'll put an updated version on
aminet as soon as it is corrected.
6. WHO DIDN'T WHAT
Project manager : Toxico Nimbus
Scenario & Design : Sylve, Tox'N, Troll & MORB
COUIN engine Code & Design : MORB
Graphics : Sylve & Tox'N
Musics : TiDeAF & Rafo
For the greetings, please check the About requester in
KaliosisQuantrum...
7. THREE PLUS THREE PLUS ONE
8. NO TOPIC
9. AN EMPTY NOTHING
10. AS FOR 7, BUT PLUS 3
11. DIE JESUS DOMINE, DONAE IS REQUIEM <BLAM>
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