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84782 packages online
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Short: | 2pl action game incl. source |
Author: | yatag dreamworlds.de (Stefan Schulze) |
Uploader: | yatag dreamworlds de (Stefan Schulze) |
Type: | game/2play |
Version: | 1.1 |
Architecture: | m68k-amigaos |
Date: | 1999-04-12 |
Requires: | lowlevel.library (V40), rtgmaster.library (V40), AHI (V4) |
Download: | game/2play/YATAG.lha - View contents | Readme: | game/2play/YATAG.readme |
Downloads: | 568 |
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V1.1: - few bugs fixed
- is now MUCH faster on ZII/ZIII - machines
- don't work on AGA/ECS anymore, a RTG-Board is needed
V1.0: - first Aminet-Upload
for more info about this and other games from us visit www.dreamworlds.de
requires a few meg fast (don't know) and some bytes chipram. it should work with
OS2.0/3.0, but I did only test it with OS3.1. You need a CPU >= 030.
This game was written within 3 weeks. I've included the source to this archive.
(100% StormC 3.0)
this is a small 2-player-game, based on Heiko Mueller's BattleXIIWB. So if you
know this, you don't need to read further.
every player has 5 fighters (2 Superfighter, 3 normal fighters) and 5 bomber
(also 2/3). Fighters are faster, have lasers, but can only fight at low range.
bombers have to go back to the base to reload after every shot.
super-fighters/bombers have better weapons but only half shield-strength.
kill all enemy-fighters/bombers. try to destroy the enemybase and the
defense-laser, it's much easier then.
controls for player 1:
use joystick in gameport to control ships.
use F-Keys to activate your ships. (F1-F5 Fighters, F6-F10 Bombers)
use left amiga to send activated ships automatical back to home.
use left shift to immediately stop your ships.
controls for player 2:
use cursorkeys to control ships. (or joy in mouseport, press k if you want to do so)
use alt to fire.
use keys on the numeric pad to activate ships.
use right amiga to send back to home.
use right shift to stop activated ships.
misc:
use ESC to quit, HELP to pause
Have fun, Stefan.
THIS GAME IS FREEWARE! DO WHAT YOU WANT TO DO WITH THIS! NO WARRANTY IS GIVEN!
--
Stefan & Thomas Schulze == Dreamworlds Development
XFire I/II, YATAG, VoxelRace, Between The Lines
visit our homepage at www.dreamworlds.de
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Contents of game/2play/YATAG.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 1539 11379 13.5% -lh5- 1471 Jul 19 1998 yatag/daten/gfx
[generic] 2292 50400 4.5% -lh5- b78e Aug 11 1998 yatag/daten/gfx2
[generic] 106 833 12.7% -lh5- 6182 Aug 13 1998 yatag/daten/gfx3
[generic] 120 144 83.3% -lh5- aa64 Jul 19 1998 yatag/daten/pal
[generic] 2548 2618 97.3% -lh5- 8274 Aug 8 1998 yatag/daten/snd1
[generic] 9948 11600 85.8% -lh5- 4ff8 Aug 8 1998 yatag/daten/snd2
[generic] 12324 18564 66.4% -lh5- 1c95 Aug 8 1998 yatag/daten/snd3
[generic] 1860 2054 90.6% -lh5- 7825 Aug 8 1998 yatag/daten/snd4
[generic] 1848 1910 96.8% -lh5- 884d Aug 8 1998 yatag/daten/snd5
[generic] 3586 6204 57.8% -lh5- e488 Aug 8 1998 yatag/daten/snd6
[generic] 7551 8371 90.2% -lh5- a35c Oct 5 1998 yatag/daten/snd7
[generic] 39834 85369 46.7% -lh5- 7093 Oct 5 1998 yatag/daten/snd8
[generic] 792 7168 11.0% -lh5- fcba Sep 21 1998 yatag/daten/specialgfx
[generic] 667 160000 0.4% -lh5- b232 Jul 17 1998 yatag/daten/sqr
[generic] 7 7 100.0% -lh0- c82c Aug 23 1998 yatag/YATAG
[generic] 1083 3625 29.9% -lh5- 09a3 Aug 23 1998 yatag/YATAG.info
[generic] 572 2273 25.2% -lh5- 04e1 Oct 12 1998 YATAG.info
[generic] 14843 64040 23.2% -lh5- 0dc6 Mar 19 1999 yatag/TAGame
[generic] 2252 7046 32.0% -lh5- b7cb Mar 5 1999 yatag/source/Defines.h
[generic] 13081 64049 20.4% -lh5- 67d6 Mar 5 1999 yatag/source/Inits&Subs.cpp
[generic] 4836 22012 22.0% -lh5- 1e18 Mar 19 1999 yatag/source/TAGame.cpp
[generic] 594 1560 38.1% -lh5- aa7b Mar 5 1999 yatag/source/TAGame.ΒΆ
[generic] 1104 2032 54.3% -lh5- af54 Apr 11 1999 YATAG.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 23 files 123387 533258 23.1% Apr 12 1999
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