I can remember a small plastic puzzle toy I used to have when I was very young. The puzzle, had 15 numbered tiles which could be moved around by sliding them into a gap in the puzzle, and the idea of
this primitive toy was to get all the 15 tiles in numeric order. The game I found was very challenging, and could take anything up to ten minutes to complete, and this is where the idea of Perplexit
y came from, however the difference is that instead of boring numbers being on the tiles, I have used various graphics.
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ENGiNE NiNE DESiGN
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