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*****************************************************************************
X-BALLS
by
MARCUS OBLAK 1991.
*****************************************************************************
It's a VIDEOGAME. ( cool for engineers...! )
It's shareware.
Works surely on my AMIGA 500 with at least 1Mb.
I don't know if it works on other AMIGAS.
It was created by Marcus Oblak becuse he felt it was time for it. (GEEE!)
I started the code using the powerfull BLITZBASIC in July 1990, and finished
the whole thing in November 1991 ( I had to study... )
I fixed some bugs and did it SHAREWARE in 1993.
I used BLITZBASIC instead of AMOS becouse i had memory problems.
The graphics are IFF brushes drawn by me on DPaint.
The sounds are ripped around.
The Disk should contain:
-----------------------------------------------------------------------------
XBALLS.LHA (game+files) <------------| NOTE:DON'T EXTRACT this:
XBALLS.README (this) | the startup-sequence does it.
LHA (famous archiver) | (Read ahead)
-------------------------------
l {ram-handler}
s {startup-sequence}
LEVELS {game levels}
-----------------------------------------------------------------------------
TO START THE GAME YOU MUST EXECUTE THE startup-sequence. (or Boot the disk)
If you install X-BALLS in your DH0: or similar, just be sure that the
directory LEVELS/ is located immediatly inside the SYS: (Eg.: DH0:LEVELS/).
I was tired of waiting X-BALLS to load brushes and sounds from DF0:
( yes ! I have got only that drive..! I feel ashame ! )
so I archived the game and it's files (not the LEVELS) into the single
XBALLS.LHA file.
The startup-sequence extracts the files into RAM: and X_BALLS(the executable)
loads and then deletes them from there.
I did this becouse the loading results much faster this way.
-----------------------------------------------------------------------------
THE GAME.....
Ok. For some strange and inaxplicable reason, your mission is to build
circuits to steer two gummy XBALLS into a PROTO-BOX (P.B.).
You are working in a futuristic and coloured artificial area,and all you
need is your mouse.
You can access the KIT-PANEL by pressing the left mouse button.
Here you may select DIFFERENT-SHAPED-BLOCKS (D.S.B.) to build the circuit
for the Xballs. BUT ! You may need some SPECIAL-ANIMATED-BLOCKS (S.A.B.)
which are activated whenever a Xball is close enough to them.
A big number of D.S.B. is allowed in each level.
The trouble is you may not use more then 5 S.A.B. in each level, and you
ought to drive the XBALLS into the P.B. before timer reaches 00 .
XBALLS bounce on obstacles and feel the effects of gravity.
Selection of D.S.B. or S.A.B. may be done moving the ARTIFICIAL-ARM (A.A.) on
the desired BLOCK and clicking the LEFT-MOUSE-BUTTON(L.M.B.)(i'm going nuts!)
To exit from track-editing and from the KIT-PANEL, click the right mouse b.
Just remember: left mouseb. = enter or select.
right mouseb. = return back.
ESC = restart game.
! For each level passed, a password will be displayed !
(I hate games which force you to start EVERYTHING over again and again...)
that's all, folks!
-----------------------------------------------------------------------------
I tested the game on some friends of mine:
I had to RIPP THEM OFF my computer !!!
They loved the game...
I hope you will too !
Try it... and if you like it, please buy me a HARD DISK, so I could produce
more and better games, and in less time !!!
If you can't buy it for me, you could send me cash..
If you can't send me cash, you could at least E-MAIL me.
Leave messages to:
E-mail: PISA@SABRINA.DEI.UNIPD.IT
Mail me!
Marcus Oblak
via Marconi 15 Sarmego (VICENZA) ITALY
tel 0444/581520
Note:
SPREAD -X-BALLS- ALL AROUND THE UNIVERSE !
-----------------------------------------------------------------------------
|
Contents of game/misc/xballs.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 3088 6464 47.8% -lh5- 223e Aug 13 1988 l/Ram-Handler
[generic] 659 1088 60.6% -lh5- abaf Nov 12 1990 led
[generic] 24 28 85.7% -lh5- 080a Nov 12 1990 levels/lev.0
[generic] 24 28 85.7% -lh5- fc75 Nov 12 1990 levels/lev.1
[generic] 36 51 70.6% -lh5- f341 Nov 12 1990 levels/lev.10
[generic] 41 69 59.4% -lh5- 89b8 Nov 12 1990 levels/lev.11
[generic] 47 95 49.5% -lh5- 550a Nov 12 1990 levels/lev.12
[generic] 53 134 39.6% -lh5- 3683 Nov 12 1990 levels/lev.13
[generic] 57 127 44.9% -lh5- e03c Nov 12 1990 levels/lev.14
[generic] 137 295 46.4% -lh5- 1a3e Nov 12 1990 levels/lev.15
[generic] 146 366 39.9% -lh5- 1792 Nov 13 1990 levels/lev.16
[generic] 52 101 51.5% -lh5- b5ee Nov 13 1990 levels/lev.17
[generic] 43 81 53.1% -lh5- 506f Nov 12 1990 levels/lev.18
[generic] 65 149 43.6% -lh5- 37ec Nov 12 1990 levels/lev.19
[generic] 25 31 80.6% -lh5- 714b Nov 12 1990 levels/lev.2
[generic] 90 177 50.8% -lh5- e1df Nov 12 1990 levels/lev.20
[generic] 34 49 69.4% -lh5- 4170 Nov 12 1990 levels/lev.21
[generic] 75 182 41.2% -lh5- 5197 Nov 12 1990 levels/lev.22
[generic] 77 162 47.5% -lh5- a3d2 Nov 12 1990 levels/lev.23
[generic] 143 431 33.2% -lh5- 088e Nov 13 1990 levels/lev.24
[generic] 157 422 37.2% -lh5- 92fe Nov 13 1990 levels/lev.25
[generic] 131 329 39.8% -lh5- 4deb Nov 13 1990 levels/lev.26
[generic] 162 432 37.5% -lh5- 6ba0 Nov 13 1990 levels/lev.27
[generic] 125 301 41.5% -lh5- f93f Nov 13 1990 levels/lev.28
[generic] 161 445 36.2% -lh5- dd1f Nov 13 1990 levels/lev.29
[generic] 24 29 82.8% -lh5- 166f Nov 12 1990 levels/lev.3
[generic] 233 718 32.5% -lh5- a24c Nov 13 1990 levels/lev.30
[generic] 101 262 38.5% -lh5- 13ef Nov 13 1990 levels/lev.31
[generic] 159 392 40.6% -lh5- 78bc Nov 13 1990 levels/lev.32
[generic] 170 502 33.9% -lh5- a87b Nov 13 1990 levels/lev.33
[generic] 218 608 35.9% -lh5- d6da Nov 13 1990 levels/lev.34
[generic] 45 75 60.0% -lh5- 24ff Nov 13 1990 levels/lev.35
[generic] 206 630 32.7% -lh5- ba34 Nov 13 1990 levels/lev.36
[generic] 150 439 34.2% -lh5- a380 Nov 13 1990 levels/lev.37
[generic] 189 509 37.1% -lh5- 9ba0 Nov 13 1990 levels/lev.38
[generic] 149 410 36.3% -lh5- d53d Nov 13 1990 levels/lev.39
[generic] 23 29 79.3% -lh5- 9798 Nov 12 1990 levels/lev.4
[generic] 183 511 35.8% -lh5- 8973 Nov 13 1990 levels/lev.40
[generic] 38 64 59.4% -lh5- ff87 Nov 13 1990 levels/lev.41
[generic] 153 389 39.3% -lh5- 7969 Nov 13 1990 levels/lev.42
[generic] 132 326 40.5% -lh5- 6ea5 Nov 13 1990 levels/lev.43
[generic] 126 359 35.1% -lh5- 918d Nov 13 1990 levels/lev.44
[generic] 128 300 42.7% -lh5- cd54 Nov 13 1990 levels/lev.45
[generic] 170 529 32.1% -lh5- b329 Nov 13 1990 levels/lev.46
[generic] 186 516 36.0% -lh5- 49c0 Nov 13 1990 levels/lev.47
[generic] 134 289 46.4% -lh5- bf66 Nov 13 1990 levels/lev.48
[generic] 223 538 41.4% -lh5- 6ec8 Nov 13 1990 levels/lev.49
[generic] 26 29 89.7% -lh5- 03e0 Nov 12 1990 levels/lev.5
[generic] 134 359 37.3% -lh5- 6ac6 Nov 13 1990 levels/lev.50
[generic] 27 30 90.0% -lh5- 3dd5 Nov 12 1990 levels/lev.6
[generic] 40 76 52.6% -lh5- b0f6 Nov 12 1990 levels/lev.7
[generic] 69 183 37.7% -lh5- 0747 Nov 12 1990 levels/lev.8
[generic] 67 178 37.6% -lh5- 6500 Nov 12 1990 levels/lev.9
[generic] 31792 52704 60.3% -lh5- c9f1 May 27 1992 lha
[generic] 56 60 93.3% -lh5- 3757 Nov 14 1990 s/startup-sequence
[generic] 223551 223551 100.0% -lh0- 4296 Nov 14 1990 xballs.lha
[generic] 1916 4039 47.4% -lh5- 7f2c Nov 13 1990 xballs.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 57 files 266470 301670 88.3% Nov 14 1990
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