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game/shoot/target_acquired-mos.lha |
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Target Acquired
Peace has reigned in the Galactic Federation for almost a century.
However, the idyllic lives of two species were completely disrupted
when the human ambassador was assassinated by the Entomorphs. The
only possible solution is a one-on-one trial by combat between one
human and one Entomorph.
Congratulations. You've been selected to represent humanity. Your
superiors have provided you with the latest in starfighter
technology: the X-1723E StarBlazer. It is the most maneuverable and
best armed one-man craft in the Ten Thousand Worlds.
You'll need all the help you can get, because the Entomorphs are hive
minds, and they've sent an entire hive mind out after you...
The enemy fleet awaits. The honor of humanity flies with you!
Controls:
Arrow keys: Move
Space: Blast
Enter: Blast
Right bracket (]): Blast
ESC: Quit
Targets:
Sweepers: 150 pts.
Kamikazes: 250 pts.
Battleships: 1,500 pts.
Hive-core ships: 5,000 pts.
Local nerve nodes: Destroy everything on the screen and yield
double point values.
Extra life every 10,000 pts.
Main Menu:
1. Engage the Entomorphs / Commence Grand Tour
Plays a game of TARGET ACQUIRED. If the `Grand Tour' setting is on,
then you will be invincible throughout the game, but you have no
chance of getting on the high score table either.
2. Momentum: On/Off
If you choose to have momentum on, the arrow keys will accelerate
your ship instead of moving it. You will have a slightly higher top
speed with momentum on. Also, all shots from all craft will move
left and right as the ship was when the shot was fired. When
momentum is off, all shots shoot straight and the ship always moves
at just under the maximum possible speed.
3. Display Credits
Gives the credits.
4. See Best Acquirers
This displays the high-score table.
5. Read briefing
Gives you the background for the game.
6. Quit
Ends the game.
Command line options:
The Windows version of TARGET ACQUIRED defaults to full-screen mode. All
other versions will default to windowed unless FULLSCREEN_DEFAULT has been
defined. To override this at runtime, use the --fullscreen (or -f) option
to force fullscreen, or the --window (or -w) option to force windowed mode.
Background on the TARGET ACQUIRED project:
The original TARGET ACQUIRED project was done in 1995 by a bunch of high
schoolers who wanted to build a space shooter from the ground up. We
actually managed to do it, and it ran blazingly fast on a 386/40, in a
reasonably portable VGA mode. It also only required about 256 kB of memory
to run.
These days are long gone.
I stumbled across the old code I wrote, five years later. It didn't
compile anymore, to say nothing of running on any modern machine. So it
just stayed there, taking up space.
The version of TARGET ACQUIRED you now have is the result of me learning
to use the SDL libraries (http://www.libsdl.org). The graphics and
input interfaces have been changed to use these libraries instead, so
now it runs on all machines. It also requires about 16MB of RAM to run
comfortably, but that's a small enough price to pay.
SO GO BLAST THINGS ALREADY.
-- Michael C. Martin
31 August 2002 |
Contents of game/shoot/target_acquired-mos.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 5005 5025 99.6% -lh5- 0e46 Aug 30 2005 TargetAcquired.info
[generic] 797 1413 56.4% -lh5- 3792 Sep 2 2002 TargetAcquired/license.txt
[generic] 6815 29663 23.0% -lh5- d4e2 Sep 2 2002 TargetAcquired/sources/game.c
[generic] 775 2543 30.5% -lh5- 3fae Aug 31 2002 TargetAcquired/sources/game.h
[generic] 971 2512 38.7% -lh5- 37f2 Aug 31 2002 TargetAcquired/sources/gfx_test.c
[generic] 74790 278606 26.8% -lh5- 1cea Aug 31 2002 TargetAcquired/sources/graphics.dat
[generic] 1146 3396 33.7% -lh5- 2744 Sep 2 2002 TargetAcquired/sources/main_menu.c
[generic] 226 616 36.7% -lh5- 3026 Aug 31 2002 TargetAcquired/sources/Makefile
[generic] 206 707 29.1% -lh5- 6737 Feb 14 16:59 TargetAcquired/sources/Makefile.mos
[generic] 2802 7971 35.2% -lh5- 4d01 Aug 31 2002 TargetAcquired/sources/modern.c
[generic] 580 1411 41.1% -lh5- 8d6a Aug 31 2002 TargetAcquired/sources/modern.h
[generic] 1390 3673 37.8% -lh5- d1f9 Sep 2 2002 TargetAcquired/sources/scores.c
[generic] 286 704 40.6% -lh5- 3577 Sep 2 2002 TargetAcquired/sources/scores.h
[generic] 2334 6069 38.5% -lh5- e554 Sep 2 2002 TargetAcquired/sources/ta.c
[generic] 384 883 43.5% -lh5- 0d3b Sep 2 2002 TargetAcquired/sources/ta.h
[generic] 32455 101548 32.0% -lh5- 6474 Feb 14 17:08 TargetAcquired/target
[generic] 5162 5162 100.0% -lh0- acca Apr 20 2005 TargetAcquired/target.info
[generic] 1793 3849 46.6% -lh5- 0801 Sep 2 2002 TargetAcquired/target.txt
[generic] 1923 4026 47.8% -lh5- d68b Feb 14 17:06 TargetAcquired/target_acquired-mos.readme
[generic] 7161 7298 98.1% -lh5- fb01 Apr 29 2005 TargetAcquired/target_acquired-mos.readme.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 20 files 147001 467075 31.5% Feb 15 02:54
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