Visual Engineering - Visual Texture 2 v1.03
SHORT DESCRIPTION
Enchanges look of your old tileable textures.
REQUIREMENTS
Image Engineer v3.41 (Wision release 2)
INSTALLATION
Archive where this file came from should be extracted to a
directory where you installed Image Engineer.
This script must be in IE:Arexx/
USAGE
Activate window of a texture and run the script.
Test the script with "TestMaterials/VisualTexture-berry.jpg".
Might be a good idea to set a hotkey for Resize400x400.rexx.
There's other useful effects, which didn't fit to this script.
Try these to original texture:
- Vignette / Grey
- Local Contrast Stretch
- Fresco
Try these before Visual Texture 2:
- Equalization
- Gamma (-100)
Be warned not to use this script to colorful logos.
Results might look too ..er. interesting. ;)
ARGUMENTS
VisualTexture2.rexx <texture> <smoothness> <conv> <reflect> <method>
<texture> name of texture (in IE)
<smoothness> smoothing effect:
GAUSSIAN, LOWPASS, MEDIAN or NONE
<conv> number of style (1-5 or NONE)
<reflect> YES or NO
<method> SHINY, DARK or FADED
AmigaDOS
Sys:Rexxc/RX VisualTexture2.rexx <arguments>
Sys:Rexxc/RX VisualTexture2.rexx 000_testpic.iff GAUSSIAN 3 NO SHINY
Other scripts:
ADDRESS COMMAND "Sys:Rexxc/RX IE:Arexx/VisualTexture2.rexx <arguments>"
Next lines return you the name of this new picture.
PROJECT_LIST
xyz=result
pic=subword(xyz,1,1)
HISTORY
1.03
Now this is a lot slower, but good thing is that processed texture will
become as truly seamless texture. Earlier it might have had sharply cutted
edges.
1.00
History started
WORLD WIDE WEB
Image Engineer
http://www.amigaworld.com/support/imageengineer/
SViewIV
http://www.ar-kleinert.de/sview_e.html
Visual Engineering
http://wwnet.fi/users/smarko/visual/
AMINET
Image Engineer
http://ftp.sunet.se/aminetbin/find?imeng
SViewIV
http://ftp.sunet.se/aminetbin/find?sviewiv
Visual Engineering
http://ftp.sunet.se/aminetbin/find?visual+eng.
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