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pix/3dobj/human-object.lzh |
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Hello everyone.... This is a detail editor object of a human-shaped figure.
It is not quite finished yet, but it has all of the limbs done. This object
has been constructed in such a way that when it is loaded into the cycle
editor, it can be converted to a cycle object that works properly. The trick
is to locate your axes at the end of the point of rotation, and to make them
a child object of the center of rotation (unlike what I had earlier
naturally assumed, which was to make the object's axis its own point of
rotation, which turns out some strange stuff) I created the body (and
actually the limbs too) with the skin command. Some of the points are a
little close together, making it hard to select just the right one to
move. Fortunately, it is easy to move things out of the way temporarily
and move them back in the cycle editor with "pivot". If you want to make
the figure raise its hands over its (her i guess) head, rotate the
shoulder as well. There are pieces for the forearm, upperarm, shoulder,
torso, head, thigh, and lower leg. There are also one or two extra axes for
rotation points. If anyone has any hands or
feet or a detailed head, I would sure like to get a hold of them. If anyone
has any questions, feel free to mail me at :
gibsonm@milton.u.washington.edu
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Contents of pix/3dobj/human-object.lzh
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 33972 78144 43.5% -lh1- e9ce Jul 11 1990 human-object
[generic] 753 1297 58.1% -lh1- 2f3c Jul 11 1990 human-object.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 34725 79441 43.7% Jul 10 1992
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