This archive should contain the following:
R3D2Objects2/4CylinderEngineCut.jpg
R3D2Objects2/4CylinderEngineCut.obj Will it 'ever' be done.
R3D2Objects2/microscope.jpg
R3D2Objects2/microscope.obj Put's things in perpective.
R3D2Objects2/officechair.jpg
R3D2Objects2/officechair.obj Something to relax with.
R3D2Objects2/screwdriver.obj Just another nice tool.
R3D2Objects2/screwdrivers.jpg
R3D2Objects2/sofa.jpg
R3D2Objects2/sofa.obj Modeled after LW's sofa.
R3D2Objects2/zippo.crosses
R3D2Objects2/zippo.realbump
R3D2Objects2/zippolighter.jpg
R3D2Objects2/zippolighter.obj Enlightens your world.
R3D2Objects/TXT.OBJECTS.README I just wander what this is.
Load objects as 'Replace object' or 'Replace sections' obj/mat
This is a collection of some of my objects I have made using
the most excellent raytracing programs ever made: Real3D v2.47
As some of these objects are pretty large in size, espessially
the 4 cylinder engine, you might run out of memory pretty fast.
My Amiga 4000EC30 + FPU is now equipped with 18MB RAM, and I can
now raytrace all of my objects.
About 4CylinderEngine:
This is mostly the same engine as found in my previous one, except for
a few things. I have made a few more cuts through the machinery, the
pistons has changed radically, and I have this time included a shadow-
less antialiased picture of the engine. The 'valvepushingthings' looks
still quite weird (as do my english), and the objects' names havn't
yet been translated from norwegian to english. Sorry folks. As of yet
the animation of the engine does not exists, but I hope that in the
near future I will start beginning doing the dirty work. Most likely
with the keyframing tool, instead of Inverse Kinematics, since the IK
gives me a real hangover. Well, maybe some training, and it will work,
but until then... However, if you want to animate this for yourself,
you may want to add this little formula to the line that should control
the pistons up and down movement:
SFOR=y=sqrt(19^2-5.5^2*(sin(2*PI*t))^2)-5.5*cos(2*PI*t)
About microscope:
I'm not quite sure how a microscope really looks like, so this was
made totally on freehand. So if it isn't very detailed, that is the
reason. However, as soon as I make a trip to my local library, I
will try to make you a better one.
About officechair:
I have made this (little) chair that may be used by all of you 'real'
folks out there. I have made this office-chair with as much detail as
I was able to spot from my real life office-chair. Originally I tried
to make it as like as the officechair found in Lightwave, but it grew
and grew and grew and grew, so when I traced the picture using four or
five lightsources, very high antialiasing and shadowless mode, I had
about 2-3 megs of free RAM of originally 18 megs. However, the chair
should be very easy to make a much smaller object, by just deleting
about every unneccesary object that is stuck under the seat. Also it
would be 'fairly' easy to replace the spline meshes with some compound
objects instead. Like a conical subdivided tube, stretched a bit. For
future animation purposes, all the wheels (levels) is in the very same
level, ready to go for rotation methods, and the COG's has been moved
to where the 'pole' sticks up. This way you can make all the wheels
point at the same direction according to the velocity/direction of the
chair.
About screwdriver:
As you may notice from the picture, there is a little bug in this
object. The circles that ends all the cylindrical objects have not
the ends removed, but this should be easy to change just by setting
the 'No 1st BP' and 'No 2nd BP' flags in the inforequester.
About sofa:
When I did this sofa, I first converted the LW sofa to an Imagine
object, then converting it to Real3D with the very nice R3D2 tool
called TDDD2Real, by Alexander Vilbig. But I was not satisfied with
the actual shading, so i placed the LW-sofa in the background and made
a new one from scratch. Hope it is comfortable enough.
About zippolighter:
This is a nice little zippolighter, without the flame (I can't seem
to get it right). The rendered image is not very good though. The
zippo is pretty detailed, so it should be easy to reduce the actual
rendering just by make it simpler. I.e. applying a clip map for the
holes.
I have just started to experiment a bit with RPL programming, and I
would like some hint's and tips' on how to use it. Is there any books
available on the issue or on Real3D matters in general? I know there
are some books on 3D-Studio for the PC, but I think that Real3D is the
better, so I will concentrate on this extremely good piece of program.
I also could need some help in effective use with the localscoping,
i.e. how to create multicolor light-halos, without changing the color
of the light. Also, it is possible to avoid colorfiltering with trans-
parent objects? HEEELP ME!!!
About other stuff:
I'm verry sorry that mai englisj sucks, thus some of the objects
contain norwegian names on them. For anyone trying to make money
of my objects, I can only say; hope you get stuck with my engine
in your car. That's a faith worse that death. Anyone may feel free
to use any of these objects in an animation or a scene, but I
would appreciate a little credit. Also, if you want to contact me
for anything, you can contact me on snail-mail (not connected) at:
Karl Ruben Pettersen
Turnv. 14 Box 136
N-4060 KLEPPE
Norway
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