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pix/3dobj/r3d2objects2.lha

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Short:A few more Real 3D v2.x objects
Author:Karl Ruben Pettersen
Uploader:Espen Berntsen himolde no
Type:pix/3dobj
Architecture:generic
Date:1995-03-29
Download:pix/3dobj/r3d2objects2.lha - View contents
Readme:pix/3dobj/r3d2objects2.readme
Downloads:301

  This archive should contain the following:

  R3D2Objects2/4CylinderEngineCut.jpg
  R3D2Objects2/4CylinderEngineCut.obj   Will it 'ever' be done.
  R3D2Objects2/microscope.jpg
  R3D2Objects2/microscope.obj           Put's things in perpective.
  R3D2Objects2/officechair.jpg
  R3D2Objects2/officechair.obj          Something to relax with.
  R3D2Objects2/screwdriver.obj          Just another nice tool.
  R3D2Objects2/screwdrivers.jpg
  R3D2Objects2/sofa.jpg
  R3D2Objects2/sofa.obj                 Modeled after LW's sofa.
  R3D2Objects2/zippo.crosses
  R3D2Objects2/zippo.realbump
  R3D2Objects2/zippolighter.jpg
  R3D2Objects2/zippolighter.obj         Enlightens your world.
  R3D2Objects/TXT.OBJECTS.README        I just wander what this is.

  Load objects as 'Replace object' or 'Replace sections' obj/mat

  This is a collection of some of my objects I have made using
  the most excellent raytracing programs ever made: Real3D v2.47
  As some of these objects are pretty large in size, espessially
  the 4 cylinder engine, you might run out of memory pretty fast.
  My Amiga 4000EC30 + FPU is now equipped with 18MB RAM, and I can
  now raytrace all of my objects.

  About 4CylinderEngine:
  This is mostly the same engine as found in my previous one, except for
  a few things. I have made a few more cuts through the machinery, the
  pistons has changed radically, and I have this time included a shadow-
  less antialiased picture of the engine. The 'valvepushingthings' looks
  still quite weird (as do my english), and the objects' names havn't
  yet been translated from norwegian to english. Sorry folks. As of yet
  the animation of the engine does not exists, but I hope that in the
  near future I will start beginning doing the dirty work. Most likely
  with the keyframing tool, instead of Inverse Kinematics, since the IK
  gives me a real hangover. Well, maybe some training, and it will work,
  but until then... However, if you want to animate this for yourself,
  you may want to add this little formula to the line that should control
  the pistons up and down movement:
  SFOR=y=sqrt(19^2-5.5^2*(sin(2*PI*t))^2)-5.5*cos(2*PI*t)

  About microscope:
  I'm not quite sure how a microscope really looks like, so this was
  made totally on freehand. So if it isn't very detailed, that is the
  reason. However, as soon as I make a trip to my local library, I
  will try to make you a better one.

  About officechair:
  I have made this (little) chair that may be used by all of you 'real'
  folks out there. I have made this office-chair with as much detail as
  I was able to spot from my real life office-chair. Originally I tried
  to make it as like as the officechair found in Lightwave, but it grew
  and grew and grew and grew, so when I traced the picture using four or
  five lightsources, very high antialiasing and shadowless mode, I had
  about 2-3 megs of free RAM of originally 18 megs. However, the chair
  should be very easy to make a much smaller object, by just deleting
  about every unneccesary object that is stuck under the seat. Also it
  would be 'fairly' easy to replace the spline meshes with some compound
  objects instead. Like a conical subdivided tube, stretched a bit. For
  future animation purposes, all the wheels (levels) is in the very same
  level, ready to go for rotation methods, and the COG's has been moved
  to where the 'pole' sticks up. This way you can make all the wheels
  point at the same direction according to the velocity/direction of the
  chair.

  About screwdriver:
  As you may notice from the picture, there is a little bug in this
  object. The circles that ends all the cylindrical objects have not
  the ends removed, but this should be easy to change just by setting
  the 'No 1st BP' and 'No 2nd BP' flags in the inforequester.

  About sofa:
  When I did this sofa, I first converted the LW sofa to an Imagine
  object, then converting it to Real3D with the very nice R3D2 tool
  called TDDD2Real, by Alexander Vilbig. But I was not satisfied with
  the actual shading, so i placed the LW-sofa in the background and made
  a new one from scratch. Hope it is comfortable enough.

  About zippolighter:
  This is a nice little zippolighter, without the flame (I can't seem
  to get it right). The rendered image is not very good though. The
  zippo is pretty detailed, so it should be easy to reduce the actual
  rendering just by make it simpler. I.e. applying a clip map for the
  holes.

  I have just started to experiment a bit with RPL programming, and I
  would like some hint's and tips' on how to use it. Is there any books
  available on the issue or on Real3D matters in general? I know there
  are some books on 3D-Studio for the PC, but I think that Real3D is the
  better, so I will concentrate on this extremely good piece of program.
  I also could need some help in effective use with the localscoping,
  i.e. how to create multicolor light-halos, without changing the color
  of the light. Also, it is possible to avoid colorfiltering with trans-
  parent objects?  HEEELP ME!!!

  About other stuff:
  I'm verry sorry that mai englisj sucks, thus some of the objects
  contain norwegian names on them. For anyone trying to make money
  of my objects, I can only say; hope you get stuck with my engine
  in your car. That's a faith worse that death. Anyone may feel free
  to use any of these objects in an animation or a scene, but I
  would appreciate a little credit. Also, if you want to contact me
  for anything, you can contact me on snail-mail (not connected) at:
        Karl Ruben Pettersen
        Turnv. 14 Box 136
        N-4060 KLEPPE
        Norway


Contents of pix/3dobj/r3d2objects2.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]               137575  137575 100.0% -lh0- d740 Feb 22  1995 R3D2Objects2/4CylinderEngineCut.jpg
[generic]               113561  370898  30.6% -lh5- 637f Feb 22  1995 R3D2Objects2/4CylinderEngineCut.obj
[generic]                 2641    5676  46.5% -lh5- 4714 Mar 19  1995 R3D2Objects2/TXT.OBJECTS.README
[generic]                 2529    7302  34.6% -lh5- 8bc8 Jan 22  1995 R3D2Objects2/zippo.realbump
[generic]                40245   40245 100.0% -lh0- 2d2c Feb 23  1995 R3D2Objects2/zippolighter.jpg
[generic]                 6797   41412  16.4% -lh5- 148f Mar 19  1995 R3D2Objects2/zippolighter.obj
[generic]                72478   72478 100.0% -lh0- a5c3 Feb 21  1995 R3D2Objects2/officechair.jpg
[generic]                23072  109070  21.2% -lh5- 7cf3 Feb 21  1995 R3D2Objects2/officechair.obj
[generic]                 1494    8852  16.9% -lh5- 7568 Mar  8  1995 R3D2Objects2/screwdriver.obj
[generic]                49499   49499 100.0% -lh0- 8e79 Mar  8  1995 R3D2Objects2/screwdrivers.jpg
[generic]                35273   35273 100.0% -lh0- 8ae5 Mar 19  1995 R3D2Objects2/sofa.jpg
[generic]                 1737   14324  12.1% -lh5- 2fec Mar 19  1995 R3D2Objects2/sofa.obj
[generic]                  113     230  49.1% -lh5- c48c Nov  2  1992 R3D2Objects2/zippo.crosses
[generic]                  584    2612  22.4% -lh5- e125 Mar 19  1995 R3D2Objects2.info
[generic]                69433   69433 100.0% -lh0- a91b Mar  8  1995 R3D2Objects2/microscope.jpg
[generic]                 7672   42710  18.0% -lh5- 77c4 Mar 19  1995 R3D2Objects2/microscope.obj
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        16 files  564703 1007589  56.0%            Mar 29  1995
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