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DATE: 30-Aug-96
Introduction
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I love the game 'Ambermoon'- I played it each day 10 hours, really !
But no 'Albion' on Amiga !!? (only fucking PC )
I've decided to code a better 'Ambermoon' (since Jan'95 , pure assembler).
Here are some first screenshoots - I hope I will get good opinions,
inspirations and a lot of help (!!! GRAPHICIANS !!!).
The worktitle is 'Merlin'. I hope we will release it at Christmas'96.
This depends only from my graphicians.
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Requirements
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- one (fast) AGA-Amiga (perhaps a ECS-Version->what do YOU mean?)
- FASTRAM (Now!,later I will write a low-level version for A1200-020)
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Features
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- big, complex, no linear story with outdoor, lava, ice, castles, caves,
underwater, swamps, ...
- mighty magic system (now we have 50 spells ), all animated with special
effects
- easy and !!!LOGICAL!!! using of game
- The 3D-Engine : smooth shaded floormapping & ceiling, multiple heights of
walls, perspective-objects, transparency (like torchfire), fogging (!),
real underwater effects, rain, snow, ...
- 160 tools in game (35 weapons !!!)
- automapping
- intelligent monsters
- Speed :
on 030 (50 mhz) : up to 12 fps on 1x1 pixels by 320x174 fullscreen
on 040 (40 mhz) : up to 22 fps on 1x1 pixels by 320x174 fullscreen
on 060 (50 mhz) : I will know it ... :)
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I want YOUR help
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Please send me suggestions, ideas, comments, your configuration
(CPU/MHZ/RAM etc.), kisses;), hatings :( etc.
If you send me money I will send you :
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>>> A PLAYABLE PREVIEW - REGISTERED OF YOUR NAME <<< (only AGA, FASTRAM !!!)
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& a credit in the final game !!!
Thanx for your help !!!
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Contact
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Stefan Marckwardt
'STM Creations'
Feldstrasse 33c
17489 Greifswald
- Germany -
E-Mail: toepper@rz.uni-greifswald.de (No own address yet.)
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Greetings
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- Digital Innovations (lot of beta testing,ideas and nervs)
- Thomas 'Keule' Ratay (garlic rules forever)
- T.F.A. ( ASM-One , THE ultimative coding tool )
- Erik Simon (great Ambermoon,but no Albion on Amiga ?)
- ALiENDESiGN (great MCP ! [but some bugs again!] )
- Amiga Technologies - no comment :(
:-[end]-:
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