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This image is made entirely of texturemaps and flat rectangles! Its got a
clip map, a colored bumpmap, a "caustic map" and another bump map. Not quite
as real as I'd like it but I'm getting there...
This is a little example generated with the help of a wave simulation program
which generates a standard bumpmap texture to simulate realistic water.
It computes the dynamic of the waves over time from 2 bitmap input files.
One bitmap represents the obstacles in the water. The second represents
the starting configuration for the water. I still have to add variable bitmap
inputs for moving objects in the water, and maybe some hooks in RPL to interact
with the program in real time... perhaps taking advantage of the particle
animation system. This picture depicts a circular wave disturbance in the left
after it has impingined upon a set of rocks also reflecting off the borders of the
scene. By the way there is also a "caustic map" in this picture.
If anyone has any comments, suggestions or questions:
I'm at cbgallan@is2.dal.ca.
Colin
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