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demo/intro/lns-thecastle.lha |
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The Castle
by Loonies
2nd at the Mekka-Symposium 2002
final release version
Credits
=======
Code: Psycho, Blueberry
Music: Booster
3D: Maytz, Laika
Textures: Farfar, Maytz
Requirements
============
FPU, 060 highly recommended
---------------------------
Has been reported to run fine on 040s, however the movements are really
designed for smooth 25 fps operation.
AGA or CGX/P96
--------------
On real 060 Amigas AGA gives the best and most stable framerate(*),
so only use the CGX version if neccesary (or you got a *really* fast
(or emulated) machine).
1 MB chip ram, 16 MB fast ram (for the aga version)
-----------------------------
The more chipram the smoother operation(*), so if it is skipping frames
try on a clean boot (really only applies to 060s).
(*) We are introducing a "multibuffer" queue-like system instead of a simple
double or triplebuffer. This makes it possible to save up frames in the fast
parts of the scenes and using them in the slower parts. This effectivily
turns our 25 fps requirement from a worst case to an average case requirement.
The queue is allocated in chip ram, the longer the queue the better it works.
Additional info
===============
http://www.loonies.dk
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Contents of demo/intro/lns-thecastle.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 64960 64960 100.0% -lh0- dbd6 Apr 19 2002 lns-thecastle.cgx
[generic] 65516 65516 100.0% -lh0- fda7 Apr 21 2002 lns-thecastle.exe
[generic] 765 1497 51.1% -lh5- ec33 Apr 20 2002 lns-thecastle.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 3 files 131241 131973 99.4% May 5 2002
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