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- AB3D II - The Killing Grounds Scenario TEXT editor by David Gibbs -
- This is for use with the editor package supplied with TKG -
Using TEXTED ( if U get stuck at any time press >HELP< )
-------------
To use the program you will need to UNCRUNCH the file TEXT_FILE in the
ab3:Includes/ directory. by typing DTF <RETURN>. This script file will
run the XFDDECRUNCH program on the file.
now use the TEXTED program, it looks for
(1) AB3:Includes/TEXT_FILE
(2) AB3:Includes/TEST.LNK (just looks for LEVEL names)
Use the CURSOR keys OR Mouse to select level.
You will be then shown the text for that level..use cursor/mouse to select
line you wish to either DELETE (press D) or CHANGE (click LMB or ENTER).
Once you have finished, Press ESCAPE, if you HAVE changed, a requester
asking you to either set the changes or abandon them.
Press S on the Level Selection screen to SAVE (auto quits)..
Once you have done this, re-pack the archive using
PACKLHA includes/TEXT_FILE
Now your text will be added to each level description/scenario.
Thats it....
AB3D editing NOTES..
----------------------------------------------------------------------------
LEVED
-----
If LEVED crashes when you either try to CLIP your level or SAVE it, you have
a problem with the LAYOUT of your level (walls not set either side). This is
not a bug with it, its you layout at fault..
To position the EXIT (end) at any zone press E in the selected zone.
To Position P2 (linkup) right mouse button in the required zone, it DOES
NOT show you where it put it. (Andy Clithroe told me this was so...)
The DELETE points does not WORK for a reason (andy again..) creates more
havoc than its worth (just move points to a empty section.
Other
-----
You can use the ORIGNAL VECTOR OBJECTS in the game (4Mb) but you cannot
edit them..!!!!
To convert BITMAP object graphics, use 256obj, using FRAME sizing (128x64)
for left to right..
----------------------------------------------------------------------------
Extra notes.
------------
When viewing them in the GAME, they will be CENTRED automatically.
Please Note : I have noticed in the README file of XFDDECRUNCH archive,
that he doesnt mind non-commercial use of XFDDECRUNCH, I havent included
the other files, as to try and conserve space and make this a small LHA
archive to download. For the full package see AMINET/util/pack/XFD113.* !
Non-commercial use of these programs is due to that they are intended to
help users of the AB3D II-TKG editors package, to get greater customization
of their levels. The editors and convertors are so UN-Friendly !!!..
Due Copyrights
--------------
AB3D II - TKG is copyright TEAM 17.
TEXTED is copyright (c) 1996 David Gibbs
XFDDecrunch, xfdmaster.library is copyright (c) 1994-96 Georg Hormann
=SB= is copyright Stefan Boberg (his own cruncher supplied with the eds)
-END OF FILE-
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Contents of game/edit/TextED.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 15329 31164 49.2% -lh5- 85d4 Aug 30 1996 C/TextED
[generic] 2934 4672 62.8% -lh5- 05bd Aug 29 1996 C/xfdDecrunch
[generic] 35 35 100.0% -lh0- 4158 Aug 29 1996 dtf
[generic] 420 1038 40.5% -lh5- 6916 Aug 29 1996 INSTALL.script
[generic] 28913 46948 61.6% -lh5- 624f Aug 29 1996 Libs/amos.library
[generic] 2047 2860 71.6% -lh5- 609c Aug 29 1996 Libs/xfd/=SB=
[generic] 37290 67444 55.3% -lh5- 365c Aug 29 1996 Libs/xfdmaster.library
[generic] 106 152 69.7% -lh5- 15fd Aug 29 1996 packlha
[generic] 1502 3008 49.9% -lh5- de7a Aug 30 1996 Readme.Doc
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 9 files 88576 157321 56.3% Sep 5 1996
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