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(14/01-99)
This the updated and bugfixed version of Qboost2
Modifications compared to old Qboost2:
("qc", "mdl", "wad" and "script" denotes type of modification)
NEW: qc - Screenflash when picking up items has been disabled.
qc - All dynamic lights have been turned static.
(except for quad & pentagram)
qc - Teleporter effect has been speeded up.
script - Waterwarping and viewmodel disabled by default.
FIXED: qc - Sounds for explosions. (sound was missing in Qboost2.lha)
qc - Light from Enforcer-laser has been removed. (I thought, I had
already taken care of this...)
wad - crosshair is now in a seperate pakfile (pak1.pak) - someone else
made the crosshair, so I have included authors .txt
To do: - Modify the Quad and Pentagram-light in some way.
(renderingspeed in Quake drops 25-50%!! if using quad/pentagram)
- Speedup explosions even more.
Modifications already present in old version of Qboost2:
qc/mdl - Fire disabled (always active)
qc - Modified explosions (no pixel-spray)
qc - Weaponflash removed
qc - Weaponkick removed (not a speedup, just a nice feature.)
mdl - Missile, shaft an grenades are less CPU-hungry (always active)
Installation: Place the pak0.pak and pak1.pak in your gamedir.
Start Quake with the parameter: -game [your gamedir]
For best performance during deathmatch games, make sure that
the server uses/incorporates this patch.
(Unfortunatly the server dictates QuakeC-stuff....)
In singleplayer mode, everything works fine, because singleplayer is
equal to having server status.
I have tested the patch in deathmatch. Renderingspeed during battle
is much faster. Weapon-slowdown is almost non-existent!
The QuakeC sourcecode is available at AmigaQuakeCentral
(http://www.goigoi.com/quake.html) - along with other cool stuff...
(Source consists of Qboost2fix_qc.lha & Qboost2fix2_qc.lha
Any bugs?: please notify me via email.
(I know that the qc modifications have no effect on demos, unless demos
are recorded with the patch running - this is not a bug! - it's due to
the nature of QuakeC)
Enjoy...
This is "campaign-ware", meaning that if you like this stuff,
please ask ClickBoom about the Quakeworld conversion.
(I guess CB might hurry up, if more people show some interest.)
Quakeworld is network/internet-play optimized version of quake.
This has become the standard for playing quake on the internet.
The vast majority of gameservers are running Quakeworld.
Even if you have a slow connection like an 28K modem,
precise movement and aiming is possible in QuakeWorld.
In normal quake, even a 2Mbit connection to the internet,
is not enough for smooth updates. (I know!)
I have reserched into Quakeworld for amiga, and as far as I
know, clickboom has been working on the conversion for a
looong time, but I haven't heard any news since april 98!
(Thank You in advance)
Christian Michael (Author)
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Contents of game/patch/Qboost2fix.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 545532 545532 100.0% -lh0- 4135 Jan 13 1999 Qboost2fix/pak0.pak
[generic] 116273 116273 100.0% -lh0- 37e2 Sep 28 1997 Qboost2fix/pak1.pak
[generic] 1274 3305 38.5% -lh5- a814 Jan 8 1999 Qboost2fix/q_xhair.txt
[generic] 1625 3187 51.0% -lh5- bd62 Jan 15 1999 Qboost2fix.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 4 files 664704 668297 99.5% Jan 20 1999
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