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game/patch/Qboost2fix.lha

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Short:Qboost2 update+fix, Best Quake speedup
Author: christian.michael at groenjord.dk
Uploader:christian michael groenjord dk
Type:game/patch
Architecture:m68k-amigaos
Date:1999-01-21
Download:game/patch/Qboost2fix.lha - View contents
Readme:game/patch/Qboost2fix.readme
Downloads:619

(14/01-99)
This the updated and bugfixed version of Qboost2 

Modifications compared to old Qboost2:
       ("qc", "mdl", "wad" and "script" denotes type of modification)

NEW:   qc - Screenflash when picking up items has been disabled.
       qc - All dynamic lights have been turned static.
            (except for quad & pentagram)
       qc - Teleporter effect has been speeded up.
   script - Waterwarping and viewmodel disabled by default.

FIXED: qc - Sounds for explosions. (sound was missing in Qboost2.lha)
       qc - Light from Enforcer-laser has been removed. (I thought, I had
            already taken care of this...)
      wad - crosshair is now in a seperate pakfile (pak1.pak) - someone else
            made the crosshair, so I have included authors .txt
         
To do: - Modify the Quad and Pentagram-light in some way.
         (renderingspeed in Quake drops 25-50%!! if using quad/pentagram)
       - Speedup explosions even more.

Modifications already present in old version of Qboost2:

   qc/mdl - Fire disabled (always active)
       qc - Modified explosions (no pixel-spray)
       qc - Weaponflash removed
       qc - Weaponkick removed (not a speedup, just a nice feature.)
      mdl - Missile, shaft an grenades are less CPU-hungry (always active)


Installation: Place the pak0.pak and pak1.pak in your gamedir.
              Start Quake with the parameter: -game [your gamedir]

For best performance during deathmatch games, make sure that
the server uses/incorporates this patch.
(Unfortunatly the server dictates QuakeC-stuff....)
In singleplayer mode, everything works fine, because singleplayer is
equal to having server status.

I have tested the patch in deathmatch. Renderingspeed during battle
is much faster. Weapon-slowdown is almost non-existent!

The QuakeC sourcecode is available at AmigaQuakeCentral
(http://www.goigoi.com/quake.html) - along with other cool stuff...
(Source consists of Qboost2fix_qc.lha & Qboost2fix2_qc.lha

Any bugs?: please notify me via email.

(I know that the qc modifications have no effect on demos, unless demos
are recorded with the patch running - this is not a bug! - it's due to
the nature of QuakeC)


Enjoy...


This is "campaign-ware", meaning that if you like this stuff,
please ask ClickBoom about the Quakeworld conversion.
(I guess CB might hurry up, if more people show some interest.)

Quakeworld is network/internet-play optimized version of quake.
This has become the standard for playing quake on the internet.
The vast majority of gameservers are running Quakeworld.
Even if you have a slow connection like an 28K modem,
precise movement and aiming is possible in QuakeWorld.
In normal quake, even a 2Mbit connection to the internet,
is not enough for smooth updates. (I know!)
I have reserched into Quakeworld for amiga, and as far as I
know, clickboom has been working on the conversion for a
looong time, but I haven't heard any news since april 98!
(Thank You in advance)

Christian Michael (Author)


Contents of game/patch/Qboost2fix.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]               545532  545532 100.0% -lh0- 4135 Jan 13  1999 Qboost2fix/pak0.pak
[generic]               116273  116273 100.0% -lh0- 37e2 Sep 28  1997 Qboost2fix/pak1.pak
[generic]                 1274    3305  38.5% -lh5- a814 Jan  8  1999 Qboost2fix/q_xhair.txt
[generic]                 1625    3187  51.0% -lh5- bd62 Jan 15  1999 Qboost2fix.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         4 files  664704  668297  99.5%            Jan 20  1999
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