AminetAminet
Search:
84782 packages online
About
Recent
Browse
Search
Upload
Setup
Services

game/role/SzenarionV2_05.lha

Mirror:Random
Showing: ppc-morphos icongeneric icon
No screenshot available
Short:Rolegame combat tool V2.05, 0-4 Players
Author:Stefan Waschk/Siegfriedstr119/D-38106 Braunschweig
Uploader:S Waschk tu-bs de (Stefan Waschk)
Type:game/role
Architecture:m68k-amigaos
Date:1996-09-04
Replaces:game/role/SzenarionV2_04
Distribution:OK
Download:game/role/SzenarionV2_05.lha - View contents
Readme:game/role/SzenarionV2_05.readme
Downloads:530

SZENARION V2.05 (german), each new 2.0X means about 100h of work!!!
===================================================================
(have a look on whats new !!)

SHORT:
------
This  mighty  tool was designed to help the dungeon-master handling his/her
party  during hand to hand combats.  You will never again have the need for
additional arms, eyes and brains when leading your party into an encounter!
Use  the  SZENARION, lean back, relax and give smart hints to your players.
This  time  they will be really in trouble if they act foolish again!  This
time  your  carefully  designed  nonplayer-characters will do their best to
turn the heat on!

You have earned this break, use it!

TOO SLOW?
---------
It  isn't!  This program transforms, illuminates and dithers 3600 triangles
and  objects  in only 42 seconds (on 68030 MMU 25MHZ, 4 planes NOT CHUNKY).
I  think  this  is  more than acceptable, keeping in mind that this program
isn't even written in C or fully ASSEMBLER (till now).

HARDWARE:
---------
  - AMIGA :)
  - OS2++
  - 68020++ (MMU)
  - flickerfixer (NTSCHIGHRESLACED) or AGA-chipset (EURO72)
  - harddisk (5MB)
  - 3MB++ ram


SHAREWARE?
----------
If  I  sum up the time I've spend on this project, the shareware-fee (15DM)
seems  like  a bad joke.  After nearly four years (begining under OS1.3) of
constant development I could also name it GIFTWARE.  I don't think that any
commercial  software-developer  will ever start such a project.  I would'nt
have  done  it,  too,  if  it  would'nt  have  been  for  myself and my own
RPG-party.  Some people even offered me the possibility to distribute it...

If   f.e.    D&D®   would   bring  out  such  a  tool,  perhaps  with  nice
animation-sequences  on  the  right places, the kids would storm the stores
and  spend  even more than 100DM.  But I think, only a real rolegame-player
with years of rolegame-experience is able to create such an usable tool.

Thanks  to  all  honest  people  who  registered,  reported  bugs  or  made
suggestions!


WHY REGISTERING NOW WHEN VERSION V.2.06 WILL SOON BE RELEASED?
--------------------------------------------------------------
This  question  is  easy to answer:  The keyfile for all versions 2.0x will
stay the same --- so you can always use the newest version of the Szenarion
for more than a year!


FEATURES:
---------
Sorry,  at  this  time  there  is  no  english version, but a readme.txt is
included,  so  you can test it and contact me, if it fits your needs.  Main
features so far (after 3.8 years of hard work):

RFEditor:
----------
- 3-D/2-D look
- Create a battlefield up to 100x100 squares (200x200 meters)
- use up to 60 diffrent iff-graphics to stock your dungeon/battlefield
- replace/add own graphics
- Set up to 50 player/non-player characters, refered in character files,
  you can transfer from many rolgame-systems
- COLOR!
- wired-frame-mode for better access to edges
- new method for setting flags of the PlantFlagSet
- ascii-map-creation
- creates  an  icon  for  each  saved  allfile.   You  can  fill  in  all
  allfile-details  by  double-clicking  it  (if  you have SYS:Tools/MEmacs as
  ascii-editor.  Otherwise change the editor-path in the icon(s)).
(2.05)
- save-bug removed
- much faster coloring of single fields implemented
  (..)

 RKSim:
------
- 3-D look
- 1-4 player characters work at the same time, everyone gets own
  informations (corresponding to character-values and surrounding)
- 19 diffrent acting-guidelines for movement, conversation, fighting,
  spell-casting(..)
- documentation for each simulation possible (none/ASCII/TeX)
- test-simulation without players
- Master is able to  interfer in each simulation-round
- unlimeted number of spells possible, conversion can be done for most
  spells of your rolegame system
- trinagle-Scene
- flat-shading
- dithering
- de-Casteljau (Bezier) curves
- new menu-points (riding, using items...)
- EURO72 screens for A1200/A4000
- improved documantation as ascii or TeX-output
- placing of groups on empty fields possible
- badly wounded NPC will desert, try to escape or hide, if possible
- hiding is more effective
- slow moving characters (annähern/schleichen) are able to fire
  their bows(..) in the next round
- riding works correct now!
- crashing in enemy lines with speed takes special harm (kinetic energie)
- four ambiente-settings for full-version-owners (different light settings)
- additional distance-information in attack-menus
- "hero of the Szenarion"-skull-statistic: All player-characters of the
  actual encounter are displayed at the end of a battle with a (critical)
  hitpoint-statistic. The bravest of ALL (still living) characters (even
  NPC's) is displayed above them.
- a little bit faster :)
(2.05)
- now players can choose between light/medium/full attacks. Light and medium
  attacks transfer unsused offensive-points to their defense-value.
- improved statistics
- NEW  GADGET-LIKE  MENU FOR PLAYERS.  ALL ACTIONS OF THE ACTUAL LEVEL ARE
  NOW VISIBLE!
- minor  changes  in  setting  groups  (easier->faster)  - more contrast in 
  master-menu for all 14'users (..)
- minor allocation-bug removed.
- about 9% faster rendering.

RKSprint (V2.02)
----------------
Tool for directing fight-documentation to your printer

Charakterblatt (V2.03)
----------------------
Makes  a  TeX-document  from  any  character  of  your  characters/ drawer.
Now spell:-)bugfixed and with icon-creation(V2.05). 

NeuerCharakter (V2.04)
----------------------
Makes character-creation and handling easier (see below).  Now everyone can
create/transfer  new  characters  without  hours  of reading.  All library-
entries are made automaticly!

Intelligent icon-creation (V2.04)
---------------------------------
If  working  with  >NeuerCharakter<, your characters will be represented by
individual icons, refered by their entry "Bild" from their .char-file.  You
can also edit your characters from now on.

++Zauber (V2.05)
----------------
This tool helps you editing spells for your spell-casters.  An icon will be
created for each new saved spell.


INSTALLATION
------------
To  install  V2.05,  you only have to extract the SzenarionV2.lha-file to a
directory and use the HDinstall-icon.
If you want to install from a disk-drive, extract files to desired disk(s).
If  you can't extract them to one single disk (in case of a DD-disk-drive),
copy  the  file  szen_2.lha to a second, szen_3.lha to a third disk and use
the HDinstall-icon also.  The install-script is able to handle it.

ROLEGAME-COMPATIBILITY
----------------------
Originaly  this  package was developed for the MERS® system (engl.  MERP®),
but   an  experienced  role-game-master  should  be  able  to  convert  his
characters  from  any  other  system  as  D&D®, AD&D®, DSA® etc.  Refer the
Szenarion.dvi-file for special guidelines.

DOCUMENTATION
-------------
OK, OK.. here is the Szenarion.guide-file (in german). It covers all topics
the .dvi-file does, too.

HELP
----
I've  planned  to intigrate some film-sequences and (mod-)musics.  If you like
to improve this tool with your artwork, contact me. I also seek for talented
role-game-folk, to start new projects...

SHAREWARE-RELEASES SO FAR
-------------------------
V1.03	Aminet-CD-8
V2.02   Aminet-CD-11
V2.03   Aminet-CD-12
V2.04   Amiga-Cover-CD-ROM/APC&TCP-CLUB-CD-ROM but still missing the freeCD!
V2.045  B*E*R*L*I*N PD Spielekiste

BUGS
----
-There were some problems to work with the editor-screen on the A1200. I
 made some changes, but I could'nt test them till now. Report Bugs to me!
-When  removing  a  player  character  during  simulation  by  master-menu,
 sometimes  the menu points to NULL.  Till now I could'nt reproduce the bug
 and localize the error.
-Stacksize  might  be  to  big  for simple Amigas with 3MB ram.  Shrink the
 stack size to 300000 Byte:) in icons RKSim and Field-Editor.  In that case
 and don't use ''big'' scenarios with more than 30 characters 
  (f.e. killingFields).


Contents of game/role/SzenarionV2_05.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
-rw-------  6539/21       6028    9504  63.4% -lh1- d736 Jul 10  1996 Disk.info
-rw-------  6539/21       1744    6394  27.3% -lh1- b4ed Aug  6  1996 HDInstall
-rw-------  6539/21        561    1242  45.2% -lh1- 453e Apr  9  1996 HDInstall.info
drwx--s---  6539/21          0       0 ****** -lhd- 0000 Sep  3  1996 
-rw-------  6539/21      33515   53592  62.5% -lh1- d44a Dec 24  1993 lha
-rw-------  6539/21       5678    8172  69.5% -lh1- 5815 Aug 15  1996 info
-rw-------  6539/21     713291  718511  99.3% -lh1- f52c Sep  2  1996 szen_1.lha
-rw-r-----  6539/21     831112  831112 100.0% -lh0- 577e Sep  3  1996 szen_2.lha
-rw-------  6539/21     271385  285528  95.0% -lh1- 9ebc Aug 24  1996 szen_3.lha
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         9 files 1863314 1914055  97.3%            Sep  4  1996
Page generated in 0.02 seconds
Aminet © 1992-2024 Urban Müller and the Aminet team. Aminet contact address: <aminetaminet net>